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authorGeoffrey Bantle <hairbat@yahoo.com>2006-05-29 09:17:38 +0400
committerGeoffrey Bantle <hairbat@yahoo.com>2006-05-29 09:17:38 +0400
commit6387c85557a766e4cc576fe4b804dc47d9e1de75 (patch)
treeb22097008091e436f4482f53d1e983607da710d8 /source/blender/include/BIF_editmesh.h
parentd7a21ed220e7e2904f5b9098b70be1954bf3d531 (diff)
-> UV Edge collapse
Added code to make 'Collapse Edges' handle UV's intelligently. This seems to work in just about every case that I can test, so it's turned on by default. Also completely removed the 'collapse faces' command and code. I'm not sure what I was thinking with this in the first place since edge collapse does the same job while in in face mode. Because of this there is now just one single command that covers both situations called 'Collapse' which uses the edge collapse code.
Diffstat (limited to 'source/blender/include/BIF_editmesh.h')
-rw-r--r--source/blender/include/BIF_editmesh.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/blender/include/BIF_editmesh.h b/source/blender/include/BIF_editmesh.h
index 5cf5f6c8f8a..76cb9cada9c 100644
--- a/source/blender/include/BIF_editmesh.h
+++ b/source/blender/include/BIF_editmesh.h
@@ -216,8 +216,7 @@ int editface_containsEdge(struct EditFace *efa, struct EditEdge *eed);
void shape_copy_select_from(void);
void shape_propagate(void);
-int collapseEdges(int uvmerge);
-int collapseFaces(int uvmerge);
+int collapseEdges(void);
int merge_firstlast(int first, int uvmerge);
int merge_target( int target, int uvmerge);