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authorTon Roosendaal <ton@blender.org>2005-10-25 17:57:37 +0400
committerTon Roosendaal <ton@blender.org>2005-10-25 17:57:37 +0400
commit6894526265818ff5188f1fd82616c81ae9015ae5 (patch)
treef8b35cecd0251f595737c0f0b89ce8607d4b42dd /source/blender/include/BIF_editmesh.h
parentd21d25538959611bd090c7d5c3709164290d4b42 (diff)
Subdivide recode assistance!
- Added subdivide sck upport for vertex groups - Brought back subdivide-smooth, but it doesn't work as good as before yet, it used to catch an exception for subdividing the middle vertex of a quad, with edge-based subdivide it's not that simple. Will check later. - made "number of cuts" a static variable, so it doesn't jump back to 2 all the time Coder level notes: - removed the old subdivide code (yay, over 30k code less!) - did some minor layout cleanups in the new code (just consistant syntax) - removed redundant code parts, to enable smooth & vgroup subdiv - subdivide smooth can do multiple cuts too, but i like to see that only as option when our smooth formula is good! Compliment: I think Johnny really made comprehensible design and nice code here. Was a joy to work with. :)
Diffstat (limited to 'source/blender/include/BIF_editmesh.h')
-rw-r--r--source/blender/include/BIF_editmesh.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/include/BIF_editmesh.h b/source/blender/include/BIF_editmesh.h
index 1895a960f70..f2e759ad6d6 100644
--- a/source/blender/include/BIF_editmesh.h
+++ b/source/blender/include/BIF_editmesh.h
@@ -171,8 +171,9 @@ extern void convert_to_triface(int direction);
extern int removedoublesflag(short flag, float limit);
extern void xsortvert_flag(int flag);
extern void hashvert_flag(int flag);
-extern void subdivideflag(int flag, float rad, int beauty);
+
extern void esubdivideflag(int flag, float rad, int beauty, int numcuts, int selecttype);
+
extern void extrude_mesh(void);
extern void split_mesh(void);
extern void extrude_repeat_mesh(int steps, float offs);