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authorGeoffrey Bantle <hairbat@yahoo.com>2006-03-08 06:28:17 +0300
committerGeoffrey Bantle <hairbat@yahoo.com>2006-03-08 06:28:17 +0300
commitd51a6020c898a1ceeaf1ad7e4b71026fba045602 (patch)
tree160bcebb44623448441a4355c12059a13a68f0e6 /source/blender/include/BIF_editmesh.h
parentc2fffa60b147b59391a21dd5e5366492e8db79ad (diff)
-> Path Select Tool
Added a new tool to the 'W-Key' popup menu in mesh editmode, 'Path Select'. When exactly two vertices are selected, 'Path Select' will find the shortest path of vertices between them. There are two methods for determining the shortest path, one that finds the path with shortest physical distance, and one that finds the path with shortest topological distance. Examples: Original Selection http://www.umsl.edu/~gcbq44/pathselect.jpg Path Select - Edge Length http://www.umsl.edu/~gcbq44/pathselect-shortestphysical.jpg Path Select - Topological http://www.umsl.edu/~gcbq44/pathselect-topological.jpg The tool uses a straightforward implementation of Dijsktra's algorithm and may be a bit slow on extremely large meshes. As a speedup you can hide the parts of the mesh that you are not working on and they will not be searched.
Diffstat (limited to 'source/blender/include/BIF_editmesh.h')
-rw-r--r--source/blender/include/BIF_editmesh.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/include/BIF_editmesh.h b/source/blender/include/BIF_editmesh.h
index f0e1bb0655a..793e0ea9d4b 100644
--- a/source/blender/include/BIF_editmesh.h
+++ b/source/blender/include/BIF_editmesh.h
@@ -208,5 +208,7 @@ int collapseFaces(int uvmerge);
int merge_firstlast(int first, int uvmerge);
int merge_target( int target, int uvmerge);
+void pathselect(void);
+
#endif