diff options
author | Campbell Barton <ideasman42@gmail.com> | 2007-09-10 16:26:36 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2007-09-10 16:26:36 +0400 |
commit | e8a808da24e0c791a557aae7e3930550982f45c7 (patch) | |
tree | 804b01e82ee92e2081aa5aa5b56105342e021fdb /source/blender/include/BIF_editmesh.h | |
parent | 0e3460dd1b6b9521f1833998b63d7753639c5339 (diff) |
UV Editing is now done in editmode rather then UV/Face Select mode.
Notes
* you cant edit UV's in the image window in "UV Face Select" mode. (removed UV from the name)
* going into Face Select mode no longer adds UV's and does not need UV's to work.
* The UV Calculation menu is now in editmode (Alt+W)
Todo..
* Image replace - partly broken in stable also.
* Rotate/Mirror UV/VCol are still only in Face Select mode.
* Hide/Reveal is not quite right, (issue with editmode flushing)
Diffstat (limited to 'source/blender/include/BIF_editmesh.h')
-rw-r--r-- | source/blender/include/BIF_editmesh.h | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/include/BIF_editmesh.h b/source/blender/include/BIF_editmesh.h index 931693f0889..2da77df76fc 100644 --- a/source/blender/include/BIF_editmesh.h +++ b/source/blender/include/BIF_editmesh.h @@ -35,6 +35,8 @@ #ifndef BIF_EDITMESH_H #define BIF_EDITMESH_H +#include "BKE_mesh.h" + struct EditMesh; struct EditFace; struct EditEdge; @@ -238,4 +240,11 @@ int merge_target( int target, int uvmerge); void pathselect(void); void loop_to_region(void); void region_to_loop(void); + +UvVertMap *make_uv_vert_map_EM(int selected, int do_face_idx_array, float *limit); +UvMapVert *get_uv_map_vert_EM(UvVertMap *vmap, unsigned int v); +void free_uv_vert_map_EM(UvVertMap *vmap); + +int EM_texFaceCheck(void); /* can we edit UV's for this mesh?*/ + #endif |