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authorCampbell Barton <ideasman42@gmail.com>2007-09-10 16:26:36 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-09-10 16:26:36 +0400
commite8a808da24e0c791a557aae7e3930550982f45c7 (patch)
tree804b01e82ee92e2081aa5aa5b56105342e021fdb /source/blender/include/BIF_editmesh.h
parent0e3460dd1b6b9521f1833998b63d7753639c5339 (diff)
UV Editing is now done in editmode rather then UV/Face Select mode.
Notes * you cant edit UV's in the image window in "UV Face Select" mode. (removed UV from the name) * going into Face Select mode no longer adds UV's and does not need UV's to work. * The UV Calculation menu is now in editmode (Alt+W) Todo.. * Image replace - partly broken in stable also. * Rotate/Mirror UV/VCol are still only in Face Select mode. * Hide/Reveal is not quite right, (issue with editmode flushing)
Diffstat (limited to 'source/blender/include/BIF_editmesh.h')
-rw-r--r--source/blender/include/BIF_editmesh.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/source/blender/include/BIF_editmesh.h b/source/blender/include/BIF_editmesh.h
index 931693f0889..2da77df76fc 100644
--- a/source/blender/include/BIF_editmesh.h
+++ b/source/blender/include/BIF_editmesh.h
@@ -35,6 +35,8 @@
#ifndef BIF_EDITMESH_H
#define BIF_EDITMESH_H
+#include "BKE_mesh.h"
+
struct EditMesh;
struct EditFace;
struct EditEdge;
@@ -238,4 +240,11 @@ int merge_target( int target, int uvmerge);
void pathselect(void);
void loop_to_region(void);
void region_to_loop(void);
+
+UvVertMap *make_uv_vert_map_EM(int selected, int do_face_idx_array, float *limit);
+UvMapVert *get_uv_map_vert_EM(UvVertMap *vmap, unsigned int v);
+void free_uv_vert_map_EM(UvVertMap *vmap);
+
+int EM_texFaceCheck(void); /* can we edit UV's for this mesh?*/
+
#endif