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authorRoel Spruit <roel@spruitje.nl>2004-04-04 15:34:43 +0400
committerRoel Spruit <roel@spruitje.nl>2004-04-04 15:34:43 +0400
commit96e5e1d5f0121ccd5ef821462fd3c82eda9662d5 (patch)
tree325ea11d2e219b433dc8db827634c49684ec51fd /source/blender/include/BIF_editmesh.h
parent1a8deeb85b11494da0edbe4a6f719924a178c7dc (diff)
- Added source\blender\python to MSVC 6 debug target include path for KX_Ketsji
- Added vertex_loop_select to bif_editmesh.h (gave a warning) - Re-added "Get Same Uv" feature. this selects all faces that have the same uv-texture as the active face. it's placed in the Select headermenu while in faceselect mode.
Diffstat (limited to 'source/blender/include/BIF_editmesh.h')
-rw-r--r--source/blender/include/BIF_editmesh.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/include/BIF_editmesh.h b/source/blender/include/BIF_editmesh.h
index ce80eb9ca85..ff7416411e4 100644
--- a/source/blender/include/BIF_editmesh.h
+++ b/source/blender/include/BIF_editmesh.h
@@ -127,6 +127,7 @@ void loopoperations(char mode);
#define LOOP_SELECT 1
#define LOOP_CUT 2
+void vertex_loop_select(void);
void edge_select(void);
void extrude_repeat_mesh(int steps, float offs);