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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2004-04-01 16:55:12 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2004-04-01 16:55:12 +0400
commitd7f3f6672815f2aaebfdefae41082ee861193cfe (patch)
treed96d739652531ecdf0088e083bf6ad179aef7131 /source/blender/include/BIF_editsima.h
parentd204f77251fb7559ea8ee1186a4796c26706c56b (diff)
New UV editor / Image Window features:
- Draw Faces in the UV editor - Draw Faces, selected in the UV editor, in the 3D view - Draw Shadow Mesh in the UV editor (for faces unselected in the 3D view) - Select Linked UVs (LKEY) - Unlink Selection (Alt+LKEY) - Stick (Local) UVs to Mesh Vertex on selection - Active Face Select - Reload Image - Show / Hide Faces in the UV editor (H, Shift+H, Alt+H) - Proportional Editing (O, Shift+O) - Stitch, Limit Stitch UVs (snap by mesh vertex) - Weld / Align UVs (WKEY) - UVs Snap to Pixels on/off switch - RMB in Texture Paint or Vertex Paint mode picks color - Select Inverse in Faceselect mode I hope these are all the features that were commited. The new UV Mapping panel (and code) will follow later.
Diffstat (limited to 'source/blender/include/BIF_editsima.h')
-rw-r--r--source/blender/include/BIF_editsima.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/source/blender/include/BIF_editsima.h b/source/blender/include/BIF_editsima.h
index a3b4ed546c1..326d3725804 100644
--- a/source/blender/include/BIF_editsima.h
+++ b/source/blender/include/BIF_editsima.h
@@ -37,4 +37,9 @@ void mouse_select_sima(void);
void select_swap_tface_uv(void);
void tface_do_clip(void);
void transform_tface_uv(int mode);
+void hide_tface_uv(int swap);
+void reveal_tface_uv(void);
+void stitch_uv_tface(int mode);
+void unlink_selection(void);
+void select_linked_tface_uv(void);