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authorTon Roosendaal <ton@blender.org>2006-07-31 23:23:42 +0400
committerTon Roosendaal <ton@blender.org>2006-07-31 23:23:42 +0400
commitc2edcd48794b210c9b3fcd439830211350f8d140 (patch)
treebd0a192c20bd6e861b39e1ae319e463d9718b8b2 /source/blender/include/BIF_glutil.h
parente168d67b3205977777715f143554a15f259c0a40 (diff)
Siggraph show commit!
- pending commit for OSX intel systems, with intel graphics. These now call an extra swapbuffers after glFlush(). Code is ifdeffed, and doesnt affect other systems. - show-off commit: option to have transparent nodes over the composite result. Only draws Image for active Viewer Node now, and image doesnt translate nor zoom (which isnt bad though). Set in themes the alpha color of "node backdrop" to make nodes transparent.
Diffstat (limited to 'source/blender/include/BIF_glutil.h')
-rw-r--r--source/blender/include/BIF_glutil.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/include/BIF_glutil.h b/source/blender/include/BIF_glutil.h
index 48d4d903d28..db2b55aab86 100644
--- a/source/blender/include/BIF_glutil.h
+++ b/source/blender/include/BIF_glutil.h
@@ -198,12 +198,14 @@ void gla2DGetMap(gla2DDrawInfo *di, struct rctf *rect);
void gla2DSetMap(gla2DDrawInfo *di, struct rctf *rect);
-/* use this for platform hacks. for now glPointSize is solved here */
+/* use this for platform hacks. glPointSize is solved here */
void bglBegin(int mode);
void bglEnd(void);
void bglVertex3fv(float *vec);
void bglVertex3f(float x, float y, float z);
void bglVertex2fv(float *vec);
+/* intel gfx cards frontbuffer problem */
+void bglFlush(void);
void set_inverted_drawing(int enable);