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authorEd Halley <ed@halley.cc>2007-03-06 06:39:15 +0300
committerEd Halley <ed@halley.cc>2007-03-06 06:39:15 +0300
commit3927ee214c5f758fa66ac950ed82a3012bdc64d3 (patch)
tree3ef0644b005dc5a2e965234aa36dcb4f124f6fdb /source/blender/include/BIF_glutil.h
parent8d95e59feae698c0f6cf23654647561ec5997bcb (diff)
Uses the bglFlush() and is_a_really_crappy_intel_card() hacks to give
better support on low-end Macintoshes with integrated Intel graphics chipsets. Patch received from "UncleZiev" on #blendercoders, but I adjusted it so other video chipsets and platforms are unaffected. The only visual difference is that on MacBook and iMac machines, the box select outline is drawn with solid, not dashed lines like other platforms and not invisible as they were previously.
Diffstat (limited to 'source/blender/include/BIF_glutil.h')
-rw-r--r--source/blender/include/BIF_glutil.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/include/BIF_glutil.h b/source/blender/include/BIF_glutil.h
index be255666727..237f7a85002 100644
--- a/source/blender/include/BIF_glutil.h
+++ b/source/blender/include/BIF_glutil.h
@@ -206,7 +206,7 @@ void bglVertex3f(float x, float y, float z);
void bglVertex2fv(float *vec);
/* intel gfx cards frontbuffer problem */
void bglFlush(void);
-
+int is_a_really_crappy_intel_card(void);
void set_inverted_drawing(int enable);