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authorTon Roosendaal <ton@blender.org>2003-07-07 19:50:44 +0400
committerTon Roosendaal <ton@blender.org>2003-07-07 19:50:44 +0400
commitb4b10dfff879126e47016318cf9eaa9bc2e1d59c (patch)
treed2aee172a89e826289a9933c82b011956839c153 /source/blender/include/BIF_interface.h
parent828347f698740f318a2d3438cc573e378a3431aa (diff)
* removed the global uiFrontbuf from interface.c (and python, it was used
there) * replaced with nice local (uiBlock) storage of what goes on in drawing. it now only calls a glDrawBuffer() and glFinish() when it is actually needed Result: interface drawing in general is speedy again, especially for gfx cards that dont allow frontbuffer drawing, and copy stuff to the frontbuf with a glFinish() call. Needs to be tested on all platforms... report to me when you see problems like menus not drawing correctly, tooltips not drawing or not disappearing, etc.
Diffstat (limited to 'source/blender/include/BIF_interface.h')
-rw-r--r--source/blender/include/BIF_interface.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/include/BIF_interface.h b/source/blender/include/BIF_interface.h
index 1ca049bb8ce..8754a7a08d9 100644
--- a/source/blender/include/BIF_interface.h
+++ b/source/blender/include/BIF_interface.h
@@ -40,8 +40,6 @@ struct ScrArea;
typedef struct uiBut uiBut;
typedef struct uiBlock uiBlock;
-extern int UIfrontbuf;
-
void uiEmboss(float x1, float y1, float x2, float y2, int sel);
void uiDrawMenuBox(float minx, float miny, float maxx, float maxy);
void uiTextBoundsBlock(uiBlock *block, int addval);