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authorTon Roosendaal <ton@blender.org>2003-10-10 21:29:01 +0400
committerTon Roosendaal <ton@blender.org>2003-10-10 21:29:01 +0400
commit0d03929b9b2cb05936a62e84fecfff18fca2fa7b (patch)
tree921c8ec7c8e451538b10a00037cf550bfcd5f6d4 /source/blender/include/BIF_interface.h
parent952cd8260eb20f42c3c23306c89b2eb68f5a112f (diff)
Another huge commit!!!
First, check on the new files, which are listed below. The new butspace.h is a local include, only to be used for the buttons drawn in the buttonswindow. - editbuts, animbuts, gamebuts, displaybuts, paintbuts, work now - i quite completely reorganized it, it's now nicely telling you what context it is in - sorting error in panel align fixed (tabs were flipping) - align works correctly automatic when you click around in Blender - editsca.c renamed to buttons_logic.h - button names are truncated from the right for allmost all buttons (except text buttons and number buttons) - while dragging panels, you cannot move them outside window anymore And of course fixed loads of little bugs I encountered while testing it all. This is a version I really need good test & feedback for. Next step: restoring material/lamp/texture/world
Diffstat (limited to 'source/blender/include/BIF_interface.h')
-rw-r--r--source/blender/include/BIF_interface.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/include/BIF_interface.h b/source/blender/include/BIF_interface.h
index c8471a5c01f..578ee41020e 100644
--- a/source/blender/include/BIF_interface.h
+++ b/source/blender/include/BIF_interface.h
@@ -141,11 +141,14 @@ short pupmenu(char *instr);
short pupmenu_col(char *instr, int maxrow);
extern void uiFreePanels(struct ListBase *lb);
-extern void uiNewPanel(struct ScrArea *sa, struct uiBlock *block, char *panelname, char *tabname, int ofsx, int ofsy, int sizex, int sizey);
+extern int uiNewPanel(struct ScrArea *sa, struct uiBlock *block, char *panelname, char *tabname, int ofsx, int ofsy, int sizex, int sizey);
extern void uiScalePanelBlock(struct uiBlock *block);
extern int uiIsPanelClosed(struct uiBlock *block);
extern void uiAnimatePanels(struct ScrArea *sa);
extern void uiSetPanel_view2d(struct ScrArea *sa);
+extern void uiDrawBlocksPanels(struct ScrArea *sa, int re_align);
+extern void uiNewPanelHeight(struct uiBlock *block, int sizey);
+
#endif /* BIF_INTERFACE_H */