diff options
author | Ton Roosendaal <ton@blender.org> | 2003-11-14 03:44:48 +0300 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2003-11-14 03:44:48 +0300 |
commit | a291ea6683b02ac81c21e555652eeaa7653e7f95 (patch) | |
tree | d609cd266d469bd27b4a5b980371c32142ec3a7a /source/blender/include/BIF_interface.h | |
parent | baf23c76486e136c0ae533c741e7e9ee45e64d81 (diff) |
- Added button align code:
uiBlockBeginAlign(block, 'v'); 'v'= vertical. 'h'=horizontal
..... (button def calls)
uiBlockEndAlign(block);
this will allow new themes to have buttons nicely drawn together.
- added new rounded draw theme, to test & illustrate the above.
- only did parts of button code with align... rest for later
- fixed 'minimal' theme to make it usable (with some decoration)
- put back 'oldskool' theme... but it just looks plain ugly! remove?
Lazy people: http://www.blender.org/bf/rt.jpg
check the top header, or Nkey menu, to see the meaning of 'align'.
Diffstat (limited to 'source/blender/include/BIF_interface.h')
-rw-r--r-- | source/blender/include/BIF_interface.h | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/source/blender/include/BIF_interface.h b/source/blender/include/BIF_interface.h index 1d8efa83efe..3340aec5c4a 100644 --- a/source/blender/include/BIF_interface.h +++ b/source/blender/include/BIF_interface.h @@ -74,6 +74,7 @@ struct ScrArea; #define UI_BLOCK_BUSY 8 #define UI_BLOCK_NUMSELECT 16 #define UI_BLOCK_ENTER_OK 32 + /* block->flag bits 12-15 are identical to but->flag bits */ /* block->font, for now: bold = medium+1 */ #define UI_HELV 0 @@ -100,6 +101,13 @@ struct ScrArea; #define UI_MAKE_RIGHT 1024 /* dont draw hilite on mouse over */ #define UI_NO_HILITE 2048 + /* button align flag, for drawing groups together */ +#define UI_BUT_ALIGN (15<<12) +#define UI_BUT_ALIGN_TOP (1<<12) +#define UI_BUT_ALIGN_LEFT (1<<13) +#define UI_BUT_ALIGN_RIGHT (1<<14) +#define UI_BUT_ALIGN_DOWN (1<<15) + /* Button types */ #define CHA 32 @@ -166,6 +174,10 @@ void uiFreeBlocks(struct ListBase *lb); void uiFreeBlocksWin(struct ListBase *lb, int win); uiBlock *uiNewBlock(struct ListBase *lb, char *name, short dt, short font, short win); uiBlock *uiGetBlock(char *name, struct ScrArea *sa); + +void uiBlockBeginAlign(uiBlock *block, char dir); +void uiBlockEndAlign(uiBlock *block); + uiBut *uiDefBut(uiBlock *block, int type, int retval, char *str, short x1, short y1, |