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author | Ton Roosendaal <ton@blender.org> | 2005-08-15 20:12:50 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2005-08-15 20:12:50 +0400 |
commit | 6bc3f4746bc5325d8e1ff54469ebb6929bf3bdb2 (patch) | |
tree | f69ac3f7c1f3e26ba44f81541b314455e0c98790 /source/blender/include/BIF_interface.h | |
parent | 3778c0813610afa127c5c5a353e25a82479fbf71 (diff) |
A nice character modeling time-saver:
In WeightPaint mode, pose-mode armatures now allow selecting Bones, but
without making the Armature object active.
Selecting a Bone then results in selecting the associated vertexgroup. :)
Little quirk; all armatures with posemode then draw selectable...
Diffstat (limited to 'source/blender/include/BIF_interface.h')
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