diff options
author | Ton Roosendaal <ton@blender.org> | 2003-10-15 16:26:26 +0400 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2003-10-15 16:26:26 +0400 |
commit | 6480956c5854cb8bcd21c76b57f3d9287fe0d430 (patch) | |
tree | 3c7a5f7ec316b800f6ea70d0f848445f4d948639 /source/blender/include/BIF_mywindow.h | |
parent | 0c1bad34c76443bcf254fdc8d1f807af097f0902 (diff) |
- expanded internal windowmanager that it allows button panels in any
window (type)
- each SpaceData struct (not the window!) can get 'block handlers'
assigned, basically event codes that invoke drawing button panels.
- this is saved in files, and Panels behave in any window like it does now
in buttonswindow
- it also means that a 'space window' should leave with a matrix set for
buttons level
- try it in view3d header menu, 'view'->'backdrop'. this opens the old
viewbuttons
- it all works non blocking! instant updates of viewbuttons visible in
3d window now.
Not done yet:
- checking and fixing frontbuffer drawing (select a wireframe draws over)
- temporally vertices cannot be selected, is my next project
- closing or hiding Panels...
- styling stuff... i committed for others to review as well.
Have fun. this is certainly a huge improvement over the old viewbuttons!
Diffstat (limited to 'source/blender/include/BIF_mywindow.h')
-rw-r--r-- | source/blender/include/BIF_mywindow.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/include/BIF_mywindow.h b/source/blender/include/BIF_mywindow.h index c16098f1f17..40896eec8ff 100644 --- a/source/blender/include/BIF_mywindow.h +++ b/source/blender/include/BIF_mywindow.h @@ -85,6 +85,8 @@ void bwin_load_winmatrix(int winid, float mat[][4]); void bwin_get_viewmatrix(int winid, float mat[][4]); void bwin_get_winmatrix(int winid, float mat[][4]); +void bwin_scalematrix(int winid, float x, float y, float z); + void bwin_ortho(int winid, float x1, float x2, float y1, float y2, float n, float f); void bwin_ortho2(int win, float x1, float x2, float y1, float y2); void bwin_frustum(int winid, float x1, float x2, float y1, float y2, float n, float f); @@ -100,6 +102,7 @@ void myswapbuffers(void); void mygetmatrix(float mat[][4]); void mymultmatrix(float [][4]); + void myloadmatrix(float mat[][4]); void mywinset(int wid); void myortho(float x1, float x2, float y1, float y2, float n, float f); |