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authorMatt Ebb <matt@mke3.net>2008-08-04 15:47:17 +0400
committerMatt Ebb <matt@mke3.net>2008-08-04 15:47:17 +0400
commit2e6a3710bba93cf2d6b86cf511a123068ead61bd (patch)
tree04a77cc0d431565f801f7b25a336d114164413dd /source/blender/include/BIF_poseobject.h
parent3598dcd2796f819bd762f88c2d275816fed0e0d6 (diff)
* Armature hierarchy selection tools
These are for use in pose mode or armature edit mode, to let you quickly traverse up and down a chain of bones. It's quite useful for bones that are in hard-to-click places. The tools are: *Select parent/child ( [ and ] ) selects the parent or child of the active bone, deselecting the original active bone * Extend select parent/child (shift [ and shift ] ) selects the parent or child of the active bone, adding to the selection Thanks to Joshua for reviewing this so promptly! PS. I'd like to use these [ and ] keys more widely in blender as consistent 'select next / previous' tools. I can imagine it being very useful for a lot of things like keyframes, nodes, mesh edges, etc.
Diffstat (limited to 'source/blender/include/BIF_poseobject.h')
-rw-r--r--source/blender/include/BIF_poseobject.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/include/BIF_poseobject.h b/source/blender/include/BIF_poseobject.h
index 58c67ff102a..ab96f7ec03e 100644
--- a/source/blender/include/BIF_poseobject.h
+++ b/source/blender/include/BIF_poseobject.h
@@ -65,6 +65,8 @@ void pose_assign_to_posegroup(short active);
void pose_remove_from_posegroups(void);
void pgroup_operation_with_menu(void);
+void pose_select_hierarchy(short direction, short add_to_sel);
+
void pose_select_grouped(short nr);
void pose_select_grouped_menu(void);