diff options
author | Matt Ebb <matt@mke3.net> | 2008-08-04 15:47:17 +0400 |
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committer | Matt Ebb <matt@mke3.net> | 2008-08-04 15:47:17 +0400 |
commit | 2e6a3710bba93cf2d6b86cf511a123068ead61bd (patch) | |
tree | 04a77cc0d431565f801f7b25a336d114164413dd /source/blender/include/BIF_poseobject.h | |
parent | 3598dcd2796f819bd762f88c2d275816fed0e0d6 (diff) |
* Armature hierarchy selection tools
These are for use in pose mode or armature edit mode, to let you quickly traverse up and down a chain of bones.
It's quite useful for bones that are in hard-to-click places.
The tools are:
*Select parent/child ( [ and ] )
selects the parent or child of the active bone, deselecting the original active bone
* Extend select parent/child (shift [ and shift ] )
selects the parent or child of the active bone, adding to the selection
Thanks to Joshua for reviewing this so promptly!
PS. I'd like to use these [ and ] keys more widely in blender as consistent 'select next / previous' tools. I can imagine it being very useful for a lot of things like keyframes, nodes, mesh edges, etc.
Diffstat (limited to 'source/blender/include/BIF_poseobject.h')
-rw-r--r-- | source/blender/include/BIF_poseobject.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/include/BIF_poseobject.h b/source/blender/include/BIF_poseobject.h index 58c67ff102a..ab96f7ec03e 100644 --- a/source/blender/include/BIF_poseobject.h +++ b/source/blender/include/BIF_poseobject.h @@ -65,6 +65,8 @@ void pose_assign_to_posegroup(short active); void pose_remove_from_posegroups(void); void pgroup_operation_with_menu(void); +void pose_select_hierarchy(short direction, short add_to_sel); + void pose_select_grouped(short nr); void pose_select_grouped_menu(void); |