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authorJoshua Leung <aligorith@gmail.com>2007-12-04 14:34:26 +0300
committerJoshua Leung <aligorith@gmail.com>2007-12-04 14:34:26 +0300
commitcfa83dbb9b13ed74dc10be8fac802ac6abf720a4 (patch)
tree980e606a676da45d67b0881d32d9a4aba0972534 /source/blender/include/BIF_poseobject.h
parent6d3a5625fd3b505a59a9952a64d080e6c8d8bd0a (diff)
== Bone Paths - Auto-Recalc Improvements ==
Added a new function which specially caters for auto-recalculation of paths after updates (such as keyframing). Currently, all that differs between this and pose_calculate_path, is that it only recalculates for bones with paths. Also, it only updates what it needs to (minimum frame range affected). Warning: WIP commit (hopefully it compiles ok)
Diffstat (limited to 'source/blender/include/BIF_poseobject.h')
-rw-r--r--source/blender/include/BIF_poseobject.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/include/BIF_poseobject.h b/source/blender/include/BIF_poseobject.h
index a640d3abe84..5171bf60e36 100644
--- a/source/blender/include/BIF_poseobject.h
+++ b/source/blender/include/BIF_poseobject.h
@@ -61,6 +61,7 @@ void paste_posebuf (int flip);
void pose_adds_vgroups(struct Object *meshobj, int heatweights);
void pose_calculate_path(struct Object *ob);
+void pose_recalculate_paths(struct Object *ob);
void pose_clear_paths(struct Object *ob);
void pose_flip_names(void);