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authorTon Roosendaal <ton@blender.org>2004-10-07 19:20:08 +0400
committerTon Roosendaal <ton@blender.org>2004-10-07 19:20:08 +0400
commit45f1a534b605ea9d8e7ec63e1b53a5179b7c250d (patch)
tree372798b9bde341eab8460f5123690c6ddb0ec922 /source/blender/include/BIF_resources.h
parent1e1c2e728762b9ca380584a91dc1df5ca555b3b1 (diff)
- Outliner now sorts Objects alphabetically
(i tried sort 'by type', but thats very unclear... need think over) - Vertex Groups are visualized in Outliner (and selectable) - Armature Bones are visualized & editable too In general; Outliner now also supports indirect data (Structs with no ID) - changed weirdo NLA icon into something that makes sense. (Thnx sten!)
Diffstat (limited to 'source/blender/include/BIF_resources.h')
-rw-r--r--source/blender/include/BIF_resources.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/include/BIF_resources.h b/source/blender/include/BIF_resources.h
index dd43e5efe49..6488de5f3dc 100644
--- a/source/blender/include/BIF_resources.h
+++ b/source/blender/include/BIF_resources.h
@@ -256,7 +256,7 @@ typedef enum {
ICON_IMAGE_HLT,
ICON_CONSTRAINT,
ICON_CAMERA_DEHLT,
- ICON_BLANK33,
+ ICON_ARMATURE_DEHLT,
#define BIFICONID_LAST (ICON_BLANK33)
#define BIFNICONIDS (BIFICONID_LAST-BIFICONID_FIRST + 1)
} BIFIconID;