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authorPeter Schlaile <peter@schlaile.de>2006-06-08 23:05:58 +0400
committerPeter Schlaile <peter@schlaile.de>2006-06-08 23:05:58 +0400
commitaf3f454cd82b8214b3ce004d7cb852523f9063b2 (patch)
tree41d7ec47f50e4f367aff48c75114f10eca282f64 /source/blender/include/BIF_resources.h
parentf6854b4d8e935fa030f1b5424007d5c98e311266 (diff)
==Sequencer==
Added patch by Matt Ebb, that enhances the sequencer GUI in several ways: - It looks a lot better - Strip colours are themeable. - The drawing code is more readable. - The background of the timeline makes now distinguishing the channels easier by alternating between different shades of gray. - Handle-scaling is clamped to min and max-values, making it possible to grab strips at large zooming levels more easily. - Preview-images can be panned by dragging it with the middle mouse button. Home-Key resets the position. - Since some people can't grab the meaning of "C 0", it is renamed to "Chan: 0" - Effect strips have slightly different colors to distinguish them better. Additionally: - fixed an off by one error in Matt's patch - Scene-rendering saves CFRA to avoid jumping current-scene on scrub (might be academic fix, since most likely it only happens if you add the sequencer-scene to the timeline... But nevertheless it bugs you on testing the GUI ;-)
Diffstat (limited to 'source/blender/include/BIF_resources.h')
-rw-r--r--source/blender/include/BIF_resources.h15
1 files changed, 15 insertions, 0 deletions
diff --git a/source/blender/include/BIF_resources.h b/source/blender/include/BIF_resources.h
index 7bae651b5ed..6a4287c2eb8 100644
--- a/source/blender/include/BIF_resources.h
+++ b/source/blender/include/BIF_resources.h
@@ -466,6 +466,15 @@ enum {
TH_NODE_GENERATOR,
TH_NODE_GROUP,
+ TH_SEQ_MOVIE,
+ TH_SEQ_IMAGE,
+ TH_SEQ_SCENE,
+ TH_SEQ_AUDIO,
+ TH_SEQ_EFFECT,
+ TH_SEQ_PLUGIN,
+ TH_SEQ_TRANSITION,
+ TH_SEQ_META,
+
};
/* XXX WARNING: previous is saved in file, so do not change order! */
@@ -507,6 +516,12 @@ void BIF_GetThemeColor4ubv(int colorid, char *col);
// get a theme color from specified space type
void BIF_GetThemeColorType4ubv(int colorid, int spacetype, char *col);
+// blends and shades between two color pointers
+void BIF_ColorPtrBlendShade3ubv(char *cp1, char *cp2, float fac, int offset);
+
+// get a 3 byte color, blended and shaded between two other char color pointers
+void BIF_GetColorPtrBlendShade3ubv(char *cp1, char *cp2, char *col, float fac, int offset);
+
struct ScrArea;