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authorMartin Poirier <theeth@yahoo.com>2007-01-07 22:33:00 +0300
committerMartin Poirier <theeth@yahoo.com>2007-01-07 22:33:00 +0300
commiteb3d720bd916ce808e1bf4a760545c13cfb0de5d (patch)
tree708f3fb90abce2018382bd8acd01ab0b8cf35c65 /source/blender/include/BIF_resources.h
parentfea030a9cad6632e55a0636ed388999b7f7d19c0 (diff)
=== Transform Snapping ===
Snap/Grid icon button in 3D view header (edit mesh). FIXME NOTICE: make nice looking icons (yes, that's for you Matt) When snap is on, a drop down appears for the target method (closest, median, center) Hotkey to toggle snap is Shift-Tab (this was previously used for a not totally equivalent to Tab. Ton said OK to scrap it). That hotkey is currently restricted to edit mesh (where snap is currently restricted). Changed a couple of ugliness on how snap settings are stored.
Diffstat (limited to 'source/blender/include/BIF_resources.h')
-rw-r--r--source/blender/include/BIF_resources.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/include/BIF_resources.h b/source/blender/include/BIF_resources.h
index bc34490f6ef..cfa58321172 100644
--- a/source/blender/include/BIF_resources.h
+++ b/source/blender/include/BIF_resources.h
@@ -294,8 +294,8 @@ typedef enum {
ICON_CONSTRAINT,
ICON_CAMERA_DEHLT,
ICON_ARMATURE_DEHLT,
- ICON_BLANK39,
- ICON_BLANK40,
+ ICON_SNAP_GEAR,
+ ICON_SNAP_GEO,
ICON_BLANK41,
ICON_BLANK42,