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authorNicholas Bishop <nicholasbishop@gmail.com>2006-12-13 03:54:16 +0300
committerNicholas Bishop <nicholasbishop@gmail.com>2006-12-13 03:54:16 +0300
commit487b147235a0965580659ea4e6d3c43dcea99a9e (patch)
treede8652a165d18f2a879469cce5d5d7878cb968c4 /source/blender/include/BIF_retopo.h
parent080a5d56646e43dbeae08e62f91c5577ac5671a8 (diff)
Fixed bug #5402, retopo paint lines don't follow zoom level of 3d viewport. Retopo paint is now specific to one view (the first view you click in after activating retopo paint.)
Diffstat (limited to 'source/blender/include/BIF_retopo.h')
-rw-r--r--source/blender/include/BIF_retopo.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/include/BIF_retopo.h b/source/blender/include/BIF_retopo.h
index dad8e6a8a0a..f376caca90a 100644
--- a/source/blender/include/BIF_retopo.h
+++ b/source/blender/include/BIF_retopo.h
@@ -74,6 +74,8 @@ typedef struct RetopoPaintData {
short seldist;
RetopoPaintSel nearest;
+
+ struct View3D *paint_v3d;
} RetopoPaintData;
RetopoPaintData *get_retopo_paint_data();