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authorTon Roosendaal <ton@blender.org>2003-10-05 00:35:50 +0400
committerTon Roosendaal <ton@blender.org>2003-10-05 00:35:50 +0400
commit842bb449c57fc95d7590574cc5d15753459bffe4 (patch)
tree8ea0722c505073b031c30705f7e19fd84ffbe072 /source/blender/include/BIF_space.h
parentc355aa06a8d4a921c29188081735b29722009416 (diff)
huge commit, sorry!
this is part 1 of the UI makeover. It has: - menu system from Matt integrated - buttons drawing from Matt - generic button panel system implemented - converted displaybuttons (not the rest yet) - cleaned up a lot in drawing spaces itself, to make it aligned and pixel exact. - cleaned loads of little compiler warnings, protos... still a lot of work needed, will all be in next week i hope! (warn: 2 new c files! butspace.c and buttons_scene.c)
Diffstat (limited to 'source/blender/include/BIF_space.h')
-rw-r--r--source/blender/include/BIF_space.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/include/BIF_space.h b/source/blender/include/BIF_space.h
index fc1d6ab2312..7ef1e7085f0 100644
--- a/source/blender/include/BIF_space.h
+++ b/source/blender/include/BIF_space.h
@@ -43,6 +43,10 @@ struct BWinEvent;
#define OOPS_TEST 2
#define REMAKEALLIPO 3 /* Reevan's ipo fixing test */
+#define BUT_HORIZONTAL 1
+#define BUT_VERTICAL 2
+
+
void scrarea_do_windraw (struct ScrArea *sa);
void scrarea_do_winchange (struct ScrArea *sa);
void scrarea_do_winhandle (struct ScrArea *sa, struct BWinEvent *evt);
@@ -84,6 +88,8 @@ extern void winqreadnlaspace(struct ScrArea *sa, void *spacedata, struct B
extern void winqreadseqspace(struct ScrArea *sa, void *spacedata, struct BWinEvent *evt);
extern void test_butspace(void);
extern void start_game(void);
+extern void group_menu(void);
+
#ifdef _WIN32 // FULLSCREEN
extern void mainwindow_toggle_fullscreen(int fullscreen);