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authorMartin Poirier <theeth@yahoo.com>2006-12-03 22:54:27 +0300
committerMartin Poirier <theeth@yahoo.com>2006-12-03 22:54:27 +0300
commitf72a56bdfc684603d80113e8ffbd5b72331cd897 (patch)
tree72bcc8dcf2fcc7277e2cca57cb7395480a02ef29 /source/blender/include/BIF_transform.h
parent2d87c36efa87db033b9393e42df764d68bc1a812 (diff)
=== Transform ===
Modified version of patch #5281 by Joshua Leung. It's a two part patch: Add a Roll button in the transform properties floating panel with bones selected in edit mode Add a Roll transform (Ctrl-R) that can be used to modify the roll of selected bones in edit mode The transformation modifies the roll of all selected bones incrementally (like a rotation does to the bones' rotation) [that is the part that differs from the patch. The patch would set the same roll value to all bones] Also, this commit includes some shuffling around of the functions, to keep the previously logical order. :)
Diffstat (limited to 'source/blender/include/BIF_transform.h')
-rwxr-xr-xsource/blender/include/BIF_transform.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/include/BIF_transform.h b/source/blender/include/BIF_transform.h
index 2582920b697..ecc4ec248ad 100755
--- a/source/blender/include/BIF_transform.h
+++ b/source/blender/include/BIF_transform.h
@@ -53,6 +53,7 @@
#define TFM_BONESIZE 15
#define TFM_BONE_ENVELOPE 16
#define TFM_CURVE_SHRINKFATTEN 17
+#define TFM_BONE_ROLL 18
/* TRANSFORM CONTEXTS */
#define CTX_NONE 0