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authorMatt Ebb <matt@mke3.net>2006-11-20 08:12:58 +0300
committerMatt Ebb <matt@mke3.net>2006-11-20 08:12:58 +0300
commit5428f2eb6c33b970d66f06dc5b08bc70bf98f3fb (patch)
treee17b31c8327f34fa463816a15dc286345b1c75c7 /source/blender/include/BIF_verse.h
parente435fbc3c5a00e5b63c1cd2609ab6828187660d3 (diff)
* Object level restrictions in outliner
This adds the ability to restrict an individual object from: - being visible in the 3D View - being selectable in the 3D View - being renderable with 3 columns of buttons in the outliner. These restrictions are further down the hierarchy than layers, so for example if an object is in an invisible layer, it will be invisible regardless of whether the object's own visibility setting is on or off. This works on a different conceptual level than layers, being better for more quick interaction (like temporarily making a mesh unselectable while you're posing its armature), rather than so much for scene organisation. The 3 columns of icons can be turned off in the Outliner View menu. Along with this is some small cleaning up in interface_icons.c and outliner.c.
Diffstat (limited to 'source/blender/include/BIF_verse.h')
-rw-r--r--source/blender/include/BIF_verse.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/include/BIF_verse.h b/source/blender/include/BIF_verse.h
index 2145b8209d0..00ca0b630e9 100644
--- a/source/blender/include/BIF_verse.h
+++ b/source/blender/include/BIF_verse.h
@@ -55,6 +55,7 @@ void b_verse_pop_node(struct VNode *vnode);
void b_verse_unsubscribe(VNode *vnode);
void b_verse_push_object(struct VerseSession *session, struct Object *ob);
void b_verse_delete_object(struct Object *ob);
+void b_verse_ms_get(void);
void post_transform(struct VNode *vnode);
void post_link_set(struct VLink *vlink);