diff options
author | Ton Roosendaal <ton@blender.org> | 2005-11-12 19:22:10 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2005-11-12 19:22:10 +0300 |
commit | 9bf198bbcab31c0a5e969e4f8c75a57e367c7154 (patch) | |
tree | 332b16495357b2f754ac66248d34f7a73b89d3bc /source/blender/include/BSE_editipo.h | |
parent | 0c4172ffb5bf6f1c1968b39d6a2acb637ec49dd3 (diff) |
Finished hair strand render project (well, for release), also with a good
doc;
http://www.blender3d.org/cms/Hair_Strand_Rendering.722.0.html
- added width control for strands
- made tangent (anisotropic) render an option
(so you can render strands more solid, like metal/wood)
Also:
- ALT+A anim playback with static particles made cursor flashing
Diffstat (limited to 'source/blender/include/BSE_editipo.h')
-rw-r--r-- | source/blender/include/BSE_editipo.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/include/BSE_editipo.h b/source/blender/include/BSE_editipo.h index 729e49e2e8d..38c54d95956 100644 --- a/source/blender/include/BSE_editipo.h +++ b/source/blender/include/BSE_editipo.h @@ -146,6 +146,8 @@ void borderselect_icu_key(struct IpoCurve *icu, float xmin, float xmax, void select_ipo_key(struct Ipo *ipo, float selx, int sel); void select_icu_key(struct IpoCurve *icu, float selx, int selectmode); +void setexprap_ipoloop(struct Ipo *ipo, int code); + /* callbacks */ int select_bezier_add(struct BezTriple *bezt); int select_bezier_subtract(struct BezTriple *bezt); |