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authorTon Roosendaal <ton@blender.org>2005-11-12 19:22:10 +0300
committerTon Roosendaal <ton@blender.org>2005-11-12 19:22:10 +0300
commit9bf198bbcab31c0a5e969e4f8c75a57e367c7154 (patch)
tree332b16495357b2f754ac66248d34f7a73b89d3bc /source/blender/include/BSE_editipo.h
parent0c4172ffb5bf6f1c1968b39d6a2acb637ec49dd3 (diff)
Finished hair strand render project (well, for release), also with a good
doc; http://www.blender3d.org/cms/Hair_Strand_Rendering.722.0.html - added width control for strands - made tangent (anisotropic) render an option (so you can render strands more solid, like metal/wood) Also: - ALT+A anim playback with static particles made cursor flashing
Diffstat (limited to 'source/blender/include/BSE_editipo.h')
-rw-r--r--source/blender/include/BSE_editipo.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/include/BSE_editipo.h b/source/blender/include/BSE_editipo.h
index 729e49e2e8d..38c54d95956 100644
--- a/source/blender/include/BSE_editipo.h
+++ b/source/blender/include/BSE_editipo.h
@@ -146,6 +146,8 @@ void borderselect_icu_key(struct IpoCurve *icu, float xmin, float xmax,
void select_ipo_key(struct Ipo *ipo, float selx, int sel);
void select_icu_key(struct IpoCurve *icu, float selx, int selectmode);
+void setexprap_ipoloop(struct Ipo *ipo, int code);
+
/* callbacks */
int select_bezier_add(struct BezTriple *bezt);
int select_bezier_subtract(struct BezTriple *bezt);