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authorJoshua Leung <aligorith@gmail.com>2008-01-28 14:38:12 +0300
committerJoshua Leung <aligorith@gmail.com>2008-01-28 14:38:12 +0300
commitb9842ec247e5ae9458f59d24e98973ca17949ae7 (patch)
tree8a4753d24eb3b4818e98df58f6f90be35c0b0e4c /source/blender/include/BSE_editipo.h
parent0f157c6304a5f794035ccdb3087d605c61e143b7 (diff)
== Action Editor - Overlapping Keyframes Bugfix ==
Now when moving keyframes in the Action Editor, any existing keyframes on the frames where a selected keyframe lands (after the transform) will be removed. This is to prevent stacks of keyframes which cause blips and headaches for animators (especially stressed animators with a looming deadline). I've added an option to the Action Editor's View menu to turn this behaviour on/off (by default, it's on). This shouldn't need to be used too much, and may be removed in due course. If it stays, it'll need a better name...
Diffstat (limited to 'source/blender/include/BSE_editipo.h')
-rw-r--r--source/blender/include/BSE_editipo.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/include/BSE_editipo.h b/source/blender/include/BSE_editipo.h
index 11691cfbd23..99a7930ddb1 100644
--- a/source/blender/include/BSE_editipo.h
+++ b/source/blender/include/BSE_editipo.h
@@ -157,7 +157,7 @@ void mirror_ipo_keys(struct Ipo *ipo, short mirror_mode);
void setipotype_ipo(struct Ipo *ipo, int code);
void set_ipo_key_selection(struct Ipo *ipo, int sel);
int is_ipo_key_selected(struct Ipo *ipo);
-void delete_icu_key(struct IpoCurve *icu, int index);
+void delete_icu_key(struct IpoCurve *icu, int index, short do_recalc);
void delete_ipo_keys(struct Ipo *ipo);
int fullselect_ipo_keys(struct Ipo *ipo);
int add_trans_ipo_keys(struct Ipo *ipo, struct TransVert *tv, int tvtot);