diff options
author | Willian Padovani Germano <wpgermano@gmail.com> | 2003-12-14 04:18:09 +0300 |
---|---|---|
committer | Willian Padovani Germano <wpgermano@gmail.com> | 2003-12-14 04:18:09 +0300 |
commit | 49021f7ec4bfc1313c6cdfeae1f9c32e98cc9cdc (patch) | |
tree | 44e7c4c38bc8c26b5efe0b52b846402589a4ca9a /source/blender/include/BSE_headerbuttons.h | |
parent | 6653af79142aa929eb3d131f8fced363b2c4b828 (diff) |
BPython - first step for better integration of Python in Blender:
- add a new space: Space Script
- add a new dna struct: Script
- add these two properly everywhere they are meant to
It's not a tiny commit, but most of it is ground work for what is still to be done.
Right now the benefits should be: freeing the Text Editor to be used in a window even while a script w/ gui in "on" and letting more than one currently running script w/ gui be accessible from each window
Some files are added, so some build systems (not autotools) will need updates
Diffstat (limited to 'source/blender/include/BSE_headerbuttons.h')
-rw-r--r-- | source/blender/include/BSE_headerbuttons.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/include/BSE_headerbuttons.h b/source/blender/include/BSE_headerbuttons.h index 4a4770a1317..e85ce4309ab 100644 --- a/source/blender/include/BSE_headerbuttons.h +++ b/source/blender/include/BSE_headerbuttons.h @@ -37,7 +37,7 @@ struct uiBlock; struct ID; /* these used to be in blender/src/headerbuttons.c: */ -#define SPACEICONMAX 14 /* See release/datafiles/blenderbuttons */ +#define SPACEICONMAX 15 /* See release/datafiles/blenderbuttons */ #define XIC 20 #define YIC 20 @@ -83,6 +83,7 @@ void oops_buttons(void); void seq_buttons(void); void sound_buttons(void); void text_buttons(void); +void script_buttons(void); void view3d_buttons(void); void do_global_buttons(unsigned short event); @@ -101,6 +102,7 @@ void do_oops_buttons(short event); void do_seq_buttons(short event); void do_sound_buttons(unsigned short event); void do_text_buttons(unsigned short event); +void do_script_buttons(unsigned short event); void do_view3d_buttons(short event); void do_headerbuttons(short event); |