Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTon Roosendaal <ton@blender.org>2008-11-12 22:03:50 +0300
committerTon Roosendaal <ton@blender.org>2008-11-12 22:03:50 +0300
commit8030cb03fd41673b7d687128782a0e21417baaea (patch)
treeb2e25d9a91ecf3713c45a4263f88a934e973e593 /source/blender/include/BSE_node.h
parent3fd3a13efc81ce3eafadd5ab31a154bbc25d6e58 (diff)
Patch #7897 Texture Nodes!
Robin (Frrr) Allen did a decent job on this, so we can also welcome him as a member in the svn committers team to maintain it! I do the first commit with some minor fixes: - get Makefiles work - fix rounding issue with tiles on unit faces - removed UI includes from tex node A nice doc in wiki is here: http://wiki.blender.org/index.php/User:Frr/TexnodeManual On the todo for Robin is: - When using one or more Texture-input nodes, you cannot edit them by activating (as works now for Material nodes). - The new "output node" option fails on the default case, when only one output node is active. It then shows often a blank menu. Will get fixed asap. - When using a NodeTree-Texture as input node, the menu for 'active output' should not show. NodeTree should ignore other nodetrees to keep things sane for now. - On a future todo is proper usage of "Dxt" and "Dyt" texture vectors for superior antialising of checkers/bricks. General note; I know people are dying to get a full integrated shader system with nodes. In theory we could merge this with Material Nodetrees... but I rather wait for a solid and very well thought out design proposal for this, also including design ideas for unifying with a shader language (GPU, CPU). For the time being this is a nice extension of current textures. :)
Diffstat (limited to 'source/blender/include/BSE_node.h')
-rw-r--r--source/blender/include/BSE_node.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/include/BSE_node.h b/source/blender/include/BSE_node.h
index 0e9e511e9e6..d0656f09a46 100644
--- a/source/blender/include/BSE_node.h
+++ b/source/blender/include/BSE_node.h
@@ -81,6 +81,7 @@ void node_active_link_viewer(struct SpaceNode *snode);
void node_transform_ext(int mode, int unused);
void node_shader_default(struct Material *ma);
void node_composit_default(struct Scene *scene);
+void node_texture_default(struct Tex *tx);
int node_has_hidden_sockets(struct bNode *node);