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authorTon Roosendaal <ton@blender.org>2008-02-15 18:20:50 +0300
committerTon Roosendaal <ton@blender.org>2008-02-15 18:20:50 +0300
commitde707a32be8f07dc826665c5f24bd8478503743c (patch)
treea915262a388613c09a40bddb2af3be58292b60ac /source/blender/include/BSE_node.h
parentb5437cc8a2fbc8d0d6c8bfad74e3b031ea855e93 (diff)
Simple but useful compositor feature:
CTRL+click on node will not only select it, but also connect the active viewer to the top output of the node. To evaluate: make viewing option to have this as a default on select. Could work nice for collapsed nodes.
Diffstat (limited to 'source/blender/include/BSE_node.h')
-rw-r--r--source/blender/include/BSE_node.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/include/BSE_node.h b/source/blender/include/BSE_node.h
index b946ff3b1c7..0e9e511e9e6 100644
--- a/source/blender/include/BSE_node.h
+++ b/source/blender/include/BSE_node.h
@@ -76,6 +76,7 @@ void node_read_renderlayers(struct SpaceNode *snode);
void node_read_fullsamplelayers(struct SpaceNode *snode);
void clear_scene_in_nodes(struct Scene *sce);
void node_make_link(struct SpaceNode *snode);
+void node_active_link_viewer(struct SpaceNode *snode);
void node_transform_ext(int mode, int unused);
void node_shader_default(struct Material *ma);