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authorTon Roosendaal <ton@blender.org>2006-12-20 20:57:56 +0300
committerTon Roosendaal <ton@blender.org>2006-12-20 20:57:56 +0300
commit253432bfc7c2a1dae224a03fb3055de19743ec67 (patch)
tree2cea30606f9f29be51d5366ddf0d3747b9649b90 /source/blender/include/BSE_node.h
parent0a0753b409221b66f5003d8c257426043ada227e (diff)
The Big Image refactor!
Please read: http://www.blender3d.org/cms/Imaging.834.0.html Or in short: - adding MultiLayer Image support - recoded entire Image API - better integration of movie/sequence Images Was a whole load of work... went down for a week to do this. So, will need a lot of testing! Will be in irc all evening.
Diffstat (limited to 'source/blender/include/BSE_node.h')
-rw-r--r--source/blender/include/BSE_node.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/include/BSE_node.h b/source/blender/include/BSE_node.h
index 626c9e75cbc..bbe79c1e8ff 100644
--- a/source/blender/include/BSE_node.h
+++ b/source/blender/include/BSE_node.h
@@ -44,6 +44,8 @@ struct bNodeTree;
struct Material;
struct ID;
struct Scene;
+struct Image;
+struct ImageUser;
/* ************* API for editnode.c *********** */
@@ -82,6 +84,12 @@ void node_adduplicate(struct SpaceNode *snode);
void snode_autoconnect(struct SpaceNode *snode, struct bNode *node_to, int flag);
void node_select_linked(struct SpaceNode *snode, int out);
+struct ImageUser *ntree_get_active_iuser(struct bNodeTree *ntree);
+
+void imagepaint_composite_tags(struct bNodeTree *ntree, struct Image *image, struct ImageUser *iuser);
+
+
+
/* ************* drawnode.c *************** */
struct SpaceNode;
struct bNodeLink;