diff options
author | Ton Roosendaal <ton@blender.org> | 2006-12-09 00:20:36 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2006-12-09 00:20:36 +0300 |
commit | 7f1e3874f9924bd9abf5b3a875c1c673eb33daa1 (patch) | |
tree | 7e767a2f80e8777d3a4f6e36fdd17128ef893cb6 /source/blender/include/BSE_node.h | |
parent | 00becf015baabbea382fdb3f0c8afe1555a20456 (diff) |
Node editing usablity!
- Removed stupid idea to insert convertor nodes in Node Shaders, when a
link is created by non-matching sockets. Now it works like Compositor,
doing a default conversion. Works like this:
1 from 3 or 4 values: take average
3 from 1: copy to all
3 from 4: copy 3
4 from 1: copy to 3, set alpha to 1
4 from 3: copy 3, set alpha to 1
- Added select-linked in Nodes. Lkey or Shift+L. Also in pulldown menus
Diffstat (limited to 'source/blender/include/BSE_node.h')
-rw-r--r-- | source/blender/include/BSE_node.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/include/BSE_node.h b/source/blender/include/BSE_node.h index edd3c7f5542..626c9e75cbc 100644 --- a/source/blender/include/BSE_node.h +++ b/source/blender/include/BSE_node.h @@ -80,6 +80,7 @@ struct bNode *node_add_node(struct SpaceNode *snode, int type, float locx, float void node_adduplicate(struct SpaceNode *snode); void snode_autoconnect(struct SpaceNode *snode, struct bNode *node_to, int flag); +void node_select_linked(struct SpaceNode *snode, int out); /* ************* drawnode.c *************** */ struct SpaceNode; |