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authorTon Roosendaal <ton@blender.org>2006-12-09 00:20:36 +0300
committerTon Roosendaal <ton@blender.org>2006-12-09 00:20:36 +0300
commit7f1e3874f9924bd9abf5b3a875c1c673eb33daa1 (patch)
tree7e767a2f80e8777d3a4f6e36fdd17128ef893cb6 /source/blender/include/BSE_node.h
parent00becf015baabbea382fdb3f0c8afe1555a20456 (diff)
Node editing usablity!
- Removed stupid idea to insert convertor nodes in Node Shaders, when a link is created by non-matching sockets. Now it works like Compositor, doing a default conversion. Works like this: 1 from 3 or 4 values: take average 3 from 1: copy to all 3 from 4: copy 3 4 from 1: copy to 3, set alpha to 1 4 from 3: copy 3, set alpha to 1 - Added select-linked in Nodes. Lkey or Shift+L. Also in pulldown menus
Diffstat (limited to 'source/blender/include/BSE_node.h')
-rw-r--r--source/blender/include/BSE_node.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/include/BSE_node.h b/source/blender/include/BSE_node.h
index edd3c7f5542..626c9e75cbc 100644
--- a/source/blender/include/BSE_node.h
+++ b/source/blender/include/BSE_node.h
@@ -80,6 +80,7 @@ struct bNode *node_add_node(struct SpaceNode *snode, int type, float locx, float
void node_adduplicate(struct SpaceNode *snode);
void snode_autoconnect(struct SpaceNode *snode, struct bNode *node_to, int flag);
+void node_select_linked(struct SpaceNode *snode, int out);
/* ************* drawnode.c *************** */
struct SpaceNode;