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authorCampbell Barton <ideasman42@gmail.com>2008-12-12 20:56:19 +0300
committerCampbell Barton <ideasman42@gmail.com>2008-12-12 20:56:19 +0300
commit6f78cdd79f4bd8229dc09a16b3c4cfb316e4c50c (patch)
treeb22c527b1d208bf50b928008440506af81fc91a0 /source/blender/include/BSE_view.h
parent2ef5af67ca4075b16edd112788420d338f5b5e41 (diff)
view.c
* Renamed view_autodist to view_mouse_depth * Accept args for mouse location and pixel distance around the hotspot used to lookup the depth. * removed persp(PERSP_VIEW) within this function, since it didnt set the view back. imagepaint.c * normal falloff now works as Brecht suggests. Normal limit of 80 will blend between 80 and 85deg, 70deg limit blends between 70-80deg. * convert normal falloff to radians on initializing rather then on every comparison. * Ctrl+Click setting the cursor in its own function. * projection painting wasnt accounting for an exception for too high pressure values on first touch in windows for some tablets. * removed grease pencil benchmark function
Diffstat (limited to 'source/blender/include/BSE_view.h')
-rw-r--r--source/blender/include/BSE_view.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/include/BSE_view.h b/source/blender/include/BSE_view.h
index f7afce958f5..55363bcf1f4 100644
--- a/source/blender/include/BSE_view.h
+++ b/source/blender/include/BSE_view.h
@@ -80,6 +80,7 @@ void viewmove(int mode);
void viewmoveNDOFfly(int mode);
void viewmoveNDOF(int mode);
void view_zoom_mouseloc(float dfac, short *mouseloc);
+int view_mouse_depth( float mouse_worldloc[3], short mval[2], int dist);
int get_view3d_viewplane(int winxi, int winyi, rctf *viewplane, float *clipsta, float *clipend, float *pixsize);
void setwinmatrixview3d(int winx, int winy, struct rctf *rect);