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authorJean-Luc Peurière <jlp@nerim.net>2007-07-29 22:03:36 +0400
committerJean-Luc Peurière <jlp@nerim.net>2007-07-29 22:03:36 +0400
commitbfa77f611f750510e1ee0eda15d987990281ef7c (patch)
tree262cdea55afd894679d8f0356b2e7252b12953bf /source/blender/include/BSE_view.h
parent288e07b649ac700f04d2a54d83301235a0b3c04e (diff)
more work on the ndof system.
turntable code should work reasonabilly well now. fly code need works but is no more insane on Os X. transform object is not present here. if you find the movements a bit slow, you can speed it in the preferences up to 2x in the view & controls panel. button1 (left) of the device let you switch between the 3 modes. button2 let you switch between unconstrained and dominant mode. the plugin must be named 3DxNdofBlender.plug and be placed in a folder named plugins in same folder as executable check no scaling is done in the plugin please check it works ok on 3 platforms
Diffstat (limited to 'source/blender/include/BSE_view.h')
-rw-r--r--source/blender/include/BSE_view.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/include/BSE_view.h b/source/blender/include/BSE_view.h
index d625cbab595..94834d2c771 100644
--- a/source/blender/include/BSE_view.h
+++ b/source/blender/include/BSE_view.h
@@ -76,6 +76,7 @@ void sdrawbox(short x1, short y1, short x2, short y2);
void calctrackballvecfirst(struct rcti *area, short *mval, float *vec);
void calctrackballvec(struct rcti *area, short *mval, float *vec);
void viewmove(int mode);
+void viewmoveNDOFfly(int mode);
void viewmoveNDOF(int mode);
int get_view3d_viewplane(int winxi, int winyi, rctf *viewplane, float *clipsta, float *clipend, float *pixsize);