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authorCampbell Barton <ideasman42@gmail.com>2007-04-09 16:22:22 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-04-09 16:22:22 +0400
commita64339d319a9e2b4de31adca0e546d3109c5f041 (patch)
tree1087fc6bf64baa426a94268955c773858f2d74e5 /source/blender/include/BSE_view.h
parentc40b36bf53df959c2e67d2315391b435805dea51 (diff)
Use smoothview For * (align to object) and editmode align to selected.
Diffstat (limited to 'source/blender/include/BSE_view.h')
-rw-r--r--source/blender/include/BSE_view.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/include/BSE_view.h b/source/blender/include/BSE_view.h
index 27f452b3deb..5943e265f4f 100644
--- a/source/blender/include/BSE_view.h
+++ b/source/blender/include/BSE_view.h
@@ -80,7 +80,7 @@ void viewmove(int mode);
int get_view3d_viewplane(int winxi, int winyi, rctf *viewplane, float *clipsta, float *clipend);
void setwinmatrixview3d(int winx, int winy, struct rctf *rect);
-void obmat_to_viewmat(struct Object *ob);
+void obmat_to_viewmat(struct Object *ob, short smooth);
void setviewmatrixview3d(void);
float *give_cursor(void);
unsigned int free_localbit(void);