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authorTon Roosendaal <ton@blender.org>2003-10-13 02:26:09 +0400
committerTon Roosendaal <ton@blender.org>2003-10-13 02:26:09 +0400
commit12236bcdfa0105d9e36f7440b4d4c2602523bff2 (patch)
treec3ce1c701ba2c781c48d475cf0662ca5d97e913b /source/blender/include/butspace.h
parentf729cbdf52e2463161321b89e7e34290f442e89e (diff)
- restored scriptlink buttons
i tried to find place for it in the other menus, like material, object, camera, etc. But thats hard... now it's just one nice Panel, without the idiot headerbuttons icons! - changed drawing of 'tabbed' Panels. The old method takes too much space. hint from xype! Dragging tabbed Panels can be done with the right hand circle. designers are welcom to tweak this. main reason: dragging is not meant to be happening a lot... pressing tabs is more important.
Diffstat (limited to 'source/blender/include/butspace.h')
-rw-r--r--source/blender/include/butspace.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/include/butspace.h b/source/blender/include/butspace.h
index 6247dbd97ac..a0c5bd53f3c 100644
--- a/source/blender/include/butspace.h
+++ b/source/blender/include/butspace.h
@@ -86,6 +86,10 @@ extern void do_radiobuts(unsigned short event);
extern void do_logic_buts(unsigned short event);
extern void logic_buts(void);
+/* script */
+extern void script_panels(void);
+extern void do_scriptbuts(unsigned short event);
+
/* butspace.c */
void test_meshpoin_but(char *name, struct ID **idpp);