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authorCampbell Barton <ideasman42@gmail.com>2007-05-02 04:01:23 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-05-02 04:01:23 +0400
commitc24aa10561c3e301989df0d7f227f478f846143a (patch)
treec0a0f86cc48f4a6f9ecedeaf479ca353abe55fde /source/blender/include/butspace.h
parent0b0f0b0ffb0075ce889b7515ebfd822bf99426cb (diff)
Made it so blender has an active render layer for Uv and Vertex color mesh layers.
This means changing the active UV/VCol layers wont change what renders. needed to adjust the minor version so old files will copy the active layer to the render-uv/vcol layer. boxpack2d.py - redoen in C now, dont need python version.
Diffstat (limited to 'source/blender/include/butspace.h')
-rw-r--r--source/blender/include/butspace.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/include/butspace.h b/source/blender/include/butspace.h
index bde3db33376..142d2ae1d0b 100644
--- a/source/blender/include/butspace.h
+++ b/source/blender/include/butspace.h
@@ -406,6 +406,8 @@ void curvemap_buttons(struct uiBlock *block, struct CurveMapping *cumap, char la
#define B_SETTFACE 2079
#define B_SETMCOL 2080
#define B_JOINTRIA 2081
+#define B_SETTFACE_RND 2082
+#define B_SETMCOL_RND 2083
/* *********************** */
#define B_VGROUPBUTS 2100