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authorTon Roosendaal <ton@blender.org>2004-09-24 20:06:20 +0400
committerTon Roosendaal <ton@blender.org>2004-09-24 20:06:20 +0400
commit572b7c078d152054edc3a2f46f4d01f3def92642 (patch)
tree8600bc6144f86ba0d7c634d06a765a80509a09cf /source/blender/include/editmesh.h
parentf59503682d1afdb29079dccd642b4191ff9ecc1e (diff)
New: Fake Polygons, or Face-polygons, or FGons nicked for now.
Just select a bunch of faces (selection should be valid flat poly) and press FKEY. Works in fact as selection-group optimizing. Nice in solid drawmode! Further some small additional fixes in the whole debugging process. Found old error in loopselect for triangles, subdivision code, and selection still. NOTE: subdivide still works on vertex level only.
Diffstat (limited to 'source/blender/include/editmesh.h')
-rw-r--r--source/blender/include/editmesh.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/include/editmesh.h b/source/blender/include/editmesh.h
index 927c8d40156..7ba5da6e7d6 100644
--- a/source/blender/include/editmesh.h
+++ b/source/blender/include/editmesh.h
@@ -62,6 +62,7 @@ extern struct EditEdge *findedgelist(struct EditVert *v1, struct EditVert *v2);
/* ******************* editmesh_lib.c */
+extern void EM_fgon_flags(void);
extern int faceselectedOR(EditFace *efa, int flag);
extern int faceselectedAND(EditFace *efa, int flag);
@@ -83,7 +84,6 @@ extern float convex(float *v1, float *v2, float *v3, float *v4);
/* ******************* editmesh_mods.c */
extern EditEdge *findnearestedge(short *dist);
-extern void make_fgon(void);
/* ******************* editmesh_tools.c */