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authorTon Roosendaal <ton@blender.org>2004-09-24 16:40:37 +0400
committerTon Roosendaal <ton@blender.org>2004-09-24 16:40:37 +0400
commitf59503682d1afdb29079dccd642b4191ff9ecc1e (patch)
treefed8a2a9682a6a1892d03528d9bd2b7b27c20e36 /source/blender/include/editmesh.h
parentce12a0173c25fdb9cbe34aee194bdf62780230bc (diff)
- basic code for fake-polygon support (called FGon in code). Disabled now
- hide flags now save correctly in mesh, to restore after going in/out editmode - after an extrude, faces/edges could have wrong select flags (only in vertex select mode) - new rule for addfacelist(); this now copies edges too, if an example is provided. That prevents a lot of awkward code, still testing if it goes as desired though...
Diffstat (limited to 'source/blender/include/editmesh.h')
-rw-r--r--source/blender/include/editmesh.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/include/editmesh.h b/source/blender/include/editmesh.h
index bb69b033cb7..927c8d40156 100644
--- a/source/blender/include/editmesh.h
+++ b/source/blender/include/editmesh.h
@@ -41,6 +41,7 @@
#define UVCOPY(t, s) memcpy(t, s, 2 * sizeof(float));
+
/* ******************* editmesh.c */
extern void free_editvert(EditVert *eve);
extern void free_editedge(EditEdge *eed);
@@ -82,6 +83,7 @@ extern float convex(float *v1, float *v2, float *v3, float *v4);
/* ******************* editmesh_mods.c */
extern EditEdge *findnearestedge(short *dist);
+extern void make_fgon(void);
/* ******************* editmesh_tools.c */