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authorTon Roosendaal <ton@blender.org>2005-09-25 14:41:35 +0400
committerTon Roosendaal <ton@blender.org>2005-09-25 14:41:35 +0400
commit577456f86af8fc3390a274da7e28281fff0fe43f (patch)
treedb2240e0eeae8ef4afc7d01f0940d8c51867d11d /source/blender/include/editmesh.h
parenta8043ed8d472f24368e2c7a2f7bccba46f36b150 (diff)
Darn editmesh code! Trying to prevent user error (add overlapping faces)
caused a myriad of other errors in tools... now you couldn't create a triangle if one 1 edge was in a face already. I should have known it should be coded differently. :) So, here's another version, which actually restores the old code, and only has the exception on pressing Fkey.
Diffstat (limited to 'source/blender/include/editmesh.h')
-rw-r--r--source/blender/include/editmesh.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/include/editmesh.h b/source/blender/include/editmesh.h
index 091d256808a..b9827e8af54 100644
--- a/source/blender/include/editmesh.h
+++ b/source/blender/include/editmesh.h
@@ -70,7 +70,7 @@ extern int faceselectedAND(EditFace *efa, int flag);
extern EditFace *exist_face(EditVert *v1, EditVert *v2, EditVert *v3, EditVert *v4);
extern void flipface(EditFace *efa); // flips for normal direction
-extern int compareface(EditFace *vl1, EditFace *vl2, int test);
+extern int compareface(EditFace *vl1, EditFace *vl2);
/* flag for selection bits, *nor will be filled with normal for extrusion constraint */
/* return value defines if such normal was set */