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authorCampbell Barton <ideasman42@gmail.com>2007-10-24 22:58:26 +0400
committerCampbell Barton <ideasman42@gmail.com>2007-10-24 22:58:26 +0400
commit6c54cd87ce628e3de0630a46d8b313c544472c29 (patch)
tree3766fd3f4979a90b3ce2d0285e9e4bbee40f18b3 /source/blender/include/mydevice.h
parent30be716fc8e0ada286a94a53bf64dc5d16402c24 (diff)
* Changing images in the UV view didnt work properly - reported as bug 7467 (own error, broke on UV in editmode conversion)
* when setting the face, images with alpha's will set the texface's alpha option. * added a draw even to redraw view3d and uv/image view - so the Draw Faces button redraws properly. * made a macro for checking if the object will draw with textures * textured meshes in editmode only draw a selected face overlay (otherwise the entire mesh would get a plue tint wich isnt nice for viewing textures), the selected highlight is still there, this is how Face/UV mode looked. * Alpha clipping STILL had a case where it wasnt disabled and the interface had its alpha clipped, this should be fixed now.
Diffstat (limited to 'source/blender/include/mydevice.h')
-rw-r--r--source/blender/include/mydevice.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/include/mydevice.h b/source/blender/include/mydevice.h
index 02e7404584b..bec0e13726b 100644
--- a/source/blender/include/mydevice.h
+++ b/source/blender/include/mydevice.h
@@ -254,7 +254,7 @@
#define REDRAWNODE 0x4038
#define RECALC_COMPOSITE 0x4039
#define REDRAWMARKER 0x4040 /* all views that display markers */
-
+#define REDRAWVIEW3D_IMAGE 0x4041
#endif /* !__MYDEVICE_H__ */