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authorMartin Poirier <theeth@yahoo.com>2008-03-10 03:27:17 +0300
committerMartin Poirier <theeth@yahoo.com>2008-03-10 03:27:17 +0300
commitcbfbe53ebe39ece9a0c0bf05e87d3f7241ebe006 (patch)
tree73805c5f627a0d58ef89f1ab4230c9c479b09fac /source/blender/include/transform.h
parent1a4f7a861ef6008b10a9e5ef65d4f4a34f5ca548 (diff)
== Align to Transform Orientation ==
New rotation alignement fonction Rotates objects/Pose bones to match the selected transform orientation. Can be used to align to view, active object (normal) and custom transform orientations. Accessible in the Object -> Transform submenu and through the hotkey Ctrl-Alt-A (which was previously a fall through for Apply but only Ctrl-A and Ctrl-Shift-A did anything special). Can be eventually made to work in edit mode (not too hard).
Diffstat (limited to 'source/blender/include/transform.h')
-rw-r--r--source/blender/include/transform.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/include/transform.h b/source/blender/include/transform.h
index 694cfece989..feaa2b4d762 100644
--- a/source/blender/include/transform.h
+++ b/source/blender/include/transform.h
@@ -373,6 +373,9 @@ int BakeTime(TransInfo *t, short mval[2]);
void initMirror(TransInfo *t);
int Mirror(TransInfo *t, short mval[2]);
+void initAlign(TransInfo *t);
+int Align(TransInfo *t, short mval[2]);
+
/*********************** transform_conversions.c ********** */
struct ListBase;
void flushTransIpoData(TransInfo *t);