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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-11-27 01:09:57 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-11-27 01:09:57 +0300
commit7da56f4a9ba0bdd0cdcd40b8ca6e69d776d26abe (patch)
tree663c13aae5606937571ac1e7a4c77ca2866e75dd /source/blender/include/transform.h
parent121dab1bcd9467bd8e11d0a82e83a1621758fd8e (diff)
parent770291b9ea1ec03d98b6bae4fd2a2d3f0091be41 (diff)
Particles
========= Merge of the famous particle patch by Janne Karhu, a full rewrite of the Blender particle system. This includes: - Emitter, Hair and Reactor particle types. - Newtonian, Keyed and Boids physics. - Various particle visualisation and rendering types. - Vertex group and texture control for various properties. - Interpolated child particles from parents. - Hair editing with combing, growing, cutting, .. . - Explode modifier. - Harmonic, Magnetic fields, and multiple falloff types. .. and lots of other things, some more info is here: http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc The new particle system cannot be backwards compatible. Old particle systems are being converted to the new system, but will require tweaking to get them looking the same as before. Point Cache =========== The new system to replace manual baking, based on automatic caching on disk. This is currently used by softbodies and the particle system. See the Cache API section on: http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint Documentation ============= These new features still need good docs for the release logs, help for this is appreciated.
Diffstat (limited to 'source/blender/include/transform.h')
-rw-r--r--source/blender/include/transform.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/include/transform.h b/source/blender/include/transform.h
index a01bf92c871..623514a1a32 100644
--- a/source/blender/include/transform.h
+++ b/source/blender/include/transform.h
@@ -270,6 +270,8 @@ typedef struct TransInfo {
#endif
#define TD_TIMEONLY 128
#define TD_NOCENTER 256
+#define TD_NO_EXT 512 /* ext abused for particle key timing */
+#define TD_SKIP 1024 /* don't transform this data */
/* transsnap->status */
#define SNAP_ON 1
@@ -350,10 +352,14 @@ int TimeSlide(TransInfo *t, short mval[2]);
void initTimeScale(TransInfo *t);
int TimeScale(TransInfo *t, short mval[2]);
+void initBakeTime(TransInfo *t);
+int BakeTime(TransInfo *t, short mval[2]);
+
/*********************** transform_conversions.c ********** */
struct ListBase;
void flushTransIpoData(TransInfo *t);
void flushTransUVs(TransInfo *t);
+void flushTransParticles(TransInfo *t);
int clipUVTransform(TransInfo *t, float *vec, int resize);
/*********************** exported from transform_manipulator.c ********** */