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authorMartin Poirier <theeth@yahoo.com>2008-05-29 23:10:09 +0400
committerMartin Poirier <theeth@yahoo.com>2008-05-29 23:10:09 +0400
commit8e46d777f33ffb86b1ed4e43437f2f974be98a0d (patch)
tree5b52727138aab2a641bb77e048b2095b5c22fc0a /source/blender/include/transform.h
parentfe7b591280ed1dec135d1cb95c5351dba4ec9d12 (diff)
Transform Orientations
Edit Bone and Pose Bone can now be used as transform orientations Also fix a bug with CTO comming from non-uniformally scaled meshes.
Diffstat (limited to 'source/blender/include/transform.h')
-rw-r--r--source/blender/include/transform.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/include/transform.h b/source/blender/include/transform.h
index 982a2f25df7..82adb1ac12a 100644
--- a/source/blender/include/transform.h
+++ b/source/blender/include/transform.h
@@ -515,6 +515,7 @@ int handleNDofInput(NDofInput *n, unsigned short event, short val);
int manageObjectSpace(int confirm, int set);
int manageMeshSpace(int confirm, int set);
+int manageBoneSpace(int confirm, int set);
/* Those two fill in mat and return non-zero on success */
int createSpaceNormal(float mat[3][3], float normal[3]);