diff options
author | Martin Poirier <theeth@yahoo.com> | 2008-05-29 23:10:09 +0400 |
---|---|---|
committer | Martin Poirier <theeth@yahoo.com> | 2008-05-29 23:10:09 +0400 |
commit | 8e46d777f33ffb86b1ed4e43437f2f974be98a0d (patch) | |
tree | 5b52727138aab2a641bb77e048b2095b5c22fc0a /source/blender/include/transform.h | |
parent | fe7b591280ed1dec135d1cb95c5351dba4ec9d12 (diff) |
Transform Orientations
Edit Bone and Pose Bone can now be used as transform orientations
Also fix a bug with CTO comming from non-uniformally scaled meshes.
Diffstat (limited to 'source/blender/include/transform.h')
-rw-r--r-- | source/blender/include/transform.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/include/transform.h b/source/blender/include/transform.h index 982a2f25df7..82adb1ac12a 100644 --- a/source/blender/include/transform.h +++ b/source/blender/include/transform.h @@ -515,6 +515,7 @@ int handleNDofInput(NDofInput *n, unsigned short event, short val); int manageObjectSpace(int confirm, int set); int manageMeshSpace(int confirm, int set); +int manageBoneSpace(int confirm, int set); /* Those two fill in mat and return non-zero on success */ int createSpaceNormal(float mat[3][3], float normal[3]); |