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author | Joshua Leung <aligorith@gmail.com> | 2008-09-26 12:51:05 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2008-09-26 12:51:05 +0400 |
commit | 1206061ed431a37c31271364c0ed346809c3abc3 (patch) | |
tree | 2dfac9ee09f607d886d9455d660df7eb19af1bdd /source/blender/include | |
parent | 06a5e9b58a0c1281609ee1ddb850fc058fe56c4f (diff) |
Patch #17346: Align bones in edit mode
Submitted by: Lorenzo Pierfederici (lento)
This patch adds the CTRL-ALT-A hotkey to align bones in armature edit mode.
It works the same way as parenting: selected bones will be aligned with active bone, if only one bone is selected it
will be aligned with its parent (if any)
Thanks!
Diffstat (limited to 'source/blender/include')
-rw-r--r-- | source/blender/include/BIF_editarmature.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h index fdd00a67465..d390b96f61f 100644 --- a/source/blender/include/BIF_editarmature.h +++ b/source/blender/include/BIF_editarmature.h @@ -139,6 +139,8 @@ void hide_selected_armature_bones(void); void hide_unselected_armature_bones(void); void show_all_armature_bones(void); +void align_selected_bones(void); + #define BONESEL_ROOT 0x10000000 #define BONESEL_TIP 0x20000000 #define BONESEL_BONE 0x40000000 @@ -157,3 +159,4 @@ void show_all_armature_bones(void); #endif + |