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authorMartin Poirier <theeth@yahoo.com>2007-11-26 04:52:48 +0300
committerMartin Poirier <theeth@yahoo.com>2007-11-26 04:52:48 +0300
commit121dab1bcd9467bd8e11d0a82e83a1621758fd8e (patch)
tree65e16dcee40385dd5c92878fdda6ce0ca28fce02 /source/blender/include
parenta29f08272808dd0a6101943abe1f90e7718de48e (diff)
Fixes for some long standing transform bugs.
- [#6112] is this an extrusion bug? When extruding, x-mirror was giving weird behavior since the extruded vertice could match with their non-extruded counterpart on the other side. The solution is to disable x-mirror (with a transform context flag, like disabling PET) in that case. - External constraint setup calls (BIF_*) didn't setup some internal structs properly. For the user, this resulted in some transform (extrude particularly) showing a full 3d vector in the header instead of a scalar along the constraint axis (this messed up num input a bit too, you could type values in unused axis).
Diffstat (limited to 'source/blender/include')
-rw-r--r--source/blender/include/BIF_transform.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/include/BIF_transform.h b/source/blender/include/BIF_transform.h
index 26900b06c52..17ceb8935c9 100644
--- a/source/blender/include/BIF_transform.h
+++ b/source/blender/include/BIF_transform.h
@@ -66,6 +66,7 @@
#define CTX_EDGE 2
#define CTX_NO_PET 4
#define CTX_TWEAK 8
+#define CTX_NO_MIRROR 16
void initTransform(int mode, int context);
void Transform(void);