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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-12-04 16:57:28 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-12-04 16:57:28 +0300
commit32a8b4f8e686938ec2f0f95e6acc2eb3c25ebfdf (patch)
treeff232d89da0b2f0db1da4becb1980af513ea2274 /source/blender/include
parentebfedd20b290e356f35eb1fcbcb5ddfb8e8bf0a9 (diff)
Particles
========= - Fix crash in particle transform with the particle system not editable. - Particle child distribution and caching is now multithreaded. - Child particles now have a separate Render Amount next to the existing Amount. The render amount particles are now only distributed and cached at render time, which should make editing with child particles faster. - Two new options for diffuse strand shading: - Surface Diffuse: computes the strand normal taking the normal at the surface into account. - Blending Distance: the distance in Blender units over which to blend in the normal at the surface. - Special strand rendering for more memory efficient and faster hair and grass. This is a work in progress, and has a number of known issues, don't report bugs to me for this feature yet. More info: http://www.blender.org/development/current-projects/changes-since-244/particles/
Diffstat (limited to 'source/blender/include')
-rw-r--r--source/blender/include/BIF_editparticle.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/include/BIF_editparticle.h b/source/blender/include/BIF_editparticle.h
index d4c6a92b8c8..3a32fac431a 100644
--- a/source/blender/include/BIF_editparticle.h
+++ b/source/blender/include/BIF_editparticle.h
@@ -45,6 +45,7 @@ void PE_create_particle_edit(struct Object *ob, struct ParticleSystem *psys);
void PE_free_particle_edit(struct ParticleSystem *psys);
void PE_change_act(void *ob_v, void *act_v);
+int PE_can_edit(struct ParticleSystem *psys);
/* access */
struct ParticleSystem *PE_get_current(struct Object *ob);