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authorJoshua Leung <aligorith@gmail.com>2007-12-02 08:50:38 +0300
committerJoshua Leung <aligorith@gmail.com>2007-12-02 08:50:38 +0300
commit77e6a2ba8657f06c49df2ca8971d06434a163c2b (patch)
tree8cd97090cd7763934f19f474c53e398d0302cce5 /source/blender/include
parent1e32ec2000ef2e50a93d2934f4692c7a88e59ac5 (diff)
== Bone Path Drawing - More Tweaks Again ==
Bugfixes: * "Clear Paths" change from last commit wasn't complete yet. Now it REALLY only clears the paths of the selected bones * Button layout in "Armature Visualisation" panel has been reorganised a bit to better present the options (clearer separation between Display and Calculation buttons) New Stuff (Yay!): * Paths of active bones now draw more visibly than those of unselected bones. This makes it easier to identify the path that is taken by the bone * The part of path on the current frame is now drawn in green (the same shade that is used for the current-frame line in the Animation Editors). This nicely blends between the black and blue parts of the path (before and after current frame, respectively), and looks much nicer. * The colour of the current-frame marker in the Animation Editors and the 3D-View, are now theme-colours. This is needed to make the previous option work.
Diffstat (limited to 'source/blender/include')
-rw-r--r--source/blender/include/BIF_resources.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/include/BIF_resources.h b/source/blender/include/BIF_resources.h
index f03364f099b..5c6c0384042 100644
--- a/source/blender/include/BIF_resources.h
+++ b/source/blender/include/BIF_resources.h
@@ -494,6 +494,7 @@ enum {
TH_NORMAL,
TH_FACE_DOT,
TH_FACEDOT_SIZE,
+ TH_CFRAME,
TH_SYNTAX_B,
TH_SYNTAX_V,