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authorNicholas Bishop <nicholasbishop@gmail.com>2007-12-20 22:07:47 +0300
committerNicholas Bishop <nicholasbishop@gmail.com>2007-12-20 22:07:47 +0300
commit801c0799c104872f68fe74597e22c09960cce120 (patch)
tree8043c4a3e56e4ea6be418219113d68f147d05b6c /source/blender/include
parent1d8fdff9094b5adadd08dd0fad9265d28d89bdd7 (diff)
== Sculpt Mode ==
Applying Stephan Kassemeyer's patch (#6750) to add a curve modifier for sculpting. A few changes from the patch: * The default curve is closer to the old behavior * Fixed loading files already saved in sculpt mode * Changed the interface; split the brush texture controls off into a third sculpt tab, and put the curve (and curve reset) into the Brush tab.
Diffstat (limited to 'source/blender/include')
-rw-r--r--source/blender/include/BDR_sculptmode.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/include/BDR_sculptmode.h b/source/blender/include/BDR_sculptmode.h
index c80f9ea8626..abbb17ac42b 100644
--- a/source/blender/include/BDR_sculptmode.h
+++ b/source/blender/include/BDR_sculptmode.h
@@ -99,12 +99,14 @@ SculptSession *sculpt_session(void);
struct SculptData *sculpt_data(void);
/* Memory */
+void sculpt_reset_curve(struct SculptData *sd);
void sculptmode_init(struct Scene *);
void sculptmode_free_all(struct Scene *);
void sculptmode_correct_state(void);
/* Interface */
void sculptmode_draw_interface_tools(struct uiBlock *block,unsigned short cx, unsigned short cy);
+void sculptmode_draw_interface_brush(struct uiBlock *block,unsigned short cx, unsigned short cy);
void sculptmode_draw_interface_textures(struct uiBlock *block,unsigned short cx, unsigned short cy);
void sculptmode_rem_tex(void*,void*);
void sculptmode_propset_init(PropsetMode mode);