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authorRoland Hess <me@harkyman.com>2007-12-05 03:03:39 +0300
committerRoland Hess <me@harkyman.com>2007-12-05 03:03:39 +0300
commitaa39d56692f63cfd9a6d61bbf813e8c570600037 (patch)
treea4b1ccaa9f8f8a303206d90b9cc5430559d3dbf9 /source/blender/include
parentf90e4cae73c06ee2c50178cb7fb52f44c73bea76 (diff)
Little workflow goody for animators. Adds Alt-RMB select to Action Editor. Alt-RMB in the key area selects all keys on that side of the current frame line. Shift-Alt-RMB builds selection. Commands are also in the headers.
Diffstat (limited to 'source/blender/include')
-rw-r--r--source/blender/include/BIF_editaction.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/include/BIF_editaction.h b/source/blender/include/BIF_editaction.h
index fe6f81b9416..74037714fca 100644
--- a/source/blender/include/BIF_editaction.h
+++ b/source/blender/include/BIF_editaction.h
@@ -138,6 +138,7 @@ void deselect_action_channels(short test);
void deselect_actionchannels(struct bAction *act, short test);
int select_channel(struct bAction *act, struct bActionChannel *achan, int selectmode);
void select_actionchannel_by_name(struct bAction *act, char *name, int select);
+void selectkeys_leftright (short leftright, short select_mode);
/* ShapeKey stuff */
struct Key *get_action_mesh_key(void);