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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2007-12-01 22:29:50 +0300
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2007-12-01 22:29:50 +0300
commiteff09ae3966575b139402607387f75b0120fad51 (patch)
treeefc6f854716234559f357d414fb682e1a3d7bff7 /source/blender/include
parentf06872d493dec309c963908e0079b454f4e38110 (diff)
For the OpenGL render option in the 3d view, if a camera is active,
it now sets the viewport exactly the same as if rendering.
Diffstat (limited to 'source/blender/include')
-rw-r--r--source/blender/include/BSE_drawview.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/include/BSE_drawview.h b/source/blender/include/BSE_drawview.h
index 9c577746da9..c425cbc62ea 100644
--- a/source/blender/include/BSE_drawview.h
+++ b/source/blender/include/BSE_drawview.h
@@ -58,7 +58,7 @@ struct ImBuf *read_backbuf(short xmin, short ymin, short xmax, short ymax);
unsigned int sample_backbuf_rect(short mval[2], int size, unsigned int min, unsigned int max, int *dist, short strict, unsigned int (*indextest)(unsigned int index));
void drawview3dspace(struct ScrArea *sa, void *spacedata);
-void drawview3d_render(struct View3D *v3d, int winx, int winy);
+void drawview3d_render(struct View3D *v3d, int winx, int winy, float winmat[][4]);
int update_time(void);
void calc_viewborder(struct View3D *v3d, struct rctf *viewborder_r);