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authorCampbell Barton <ideasman42@gmail.com>2005-12-30 17:17:15 +0300
committerCampbell Barton <ideasman42@gmail.com>2005-12-30 17:17:15 +0300
commit625c553e2077ec0a252ddd934d4267c61011d61f (patch)
tree766592e408378704a85a1996f4143ba0783e596a /source/blender/include
parent73dc1ff4af6316bb24bb66d4caef5c1b92e85c78 (diff)
Added a python hook to Joining objects
Object.Join() Seperated the join calls from space.c and view3dmenu into join_menu() in space.c, like the select_group_menu(), okee's from join_curve, join_mesh.. etc are in join_menu() so python can call them without UI menu's in the way. this is also a bit neater since there were 2 places that were doing what join_menu() does now. - Cam
Diffstat (limited to 'source/blender/include')
-rw-r--r--source/blender/include/BIF_space.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/include/BIF_space.h b/source/blender/include/BIF_space.h
index b51d844403c..189adc0a20a 100644
--- a/source/blender/include/BIF_space.h
+++ b/source/blender/include/BIF_space.h
@@ -115,6 +115,7 @@ extern void set_rects_butspace(struct SpaceButs *buts);
extern void test_butspace(void);
extern void start_game(void);
extern void select_group_menu(void);
+extern void join_menu(void);
extern void select_group(short nr);
extern void BIF_undo_push(char *str);