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authorTon Roosendaal <ton@blender.org>2005-12-07 18:07:31 +0300
committerTon Roosendaal <ton@blender.org>2005-12-07 18:07:31 +0300
commitfba94ef97ae51b74b4f13d9f3ffc226204330a07 (patch)
treeb21ea0cd6948bdbd76799b169e0e79f49a50d907 /source/blender/include
parent5a514ae20eb4462eaa381e60fb295a65b96bf575 (diff)
Orange: Custom drawing types for bones in Poses!
In Armature Pose-bone panel, the 'hide' button got replaced with a button where you can type (TAB complete works) a name for a Mesh Object. It then draws that Object instead of the indicated bone drawing type. Fixes for bone layers: - Akey in Editmode didnt work proper (now deselects all non visible bones too. selection for editmode works on the vertices, not bones... - Snap in Editmode now respects layers
Diffstat (limited to 'source/blender/include')
-rw-r--r--source/blender/include/BDR_drawobject.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/include/BDR_drawobject.h b/source/blender/include/BDR_drawobject.h
index 72c186c134a..40bf3fe2395 100644
--- a/source/blender/include/BDR_drawobject.h
+++ b/source/blender/include/BDR_drawobject.h
@@ -68,7 +68,7 @@ void drawaxes(float size, int flag);
void draw_object_ext(struct Base *base);
void drawsolidcube(float size);
extern void draw_object_backbufsel(struct Object *ob);
-void draw_object_instance(struct Object *ob, int dt);
+void draw_object_instance(struct Object *ob, int dt, int outline);
#ifdef __cplusplus
}