diff options
author | Ton Roosendaal <ton@blender.org> | 2005-12-07 18:07:31 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2005-12-07 18:07:31 +0300 |
commit | fba94ef97ae51b74b4f13d9f3ffc226204330a07 (patch) | |
tree | b21ea0cd6948bdbd76799b169e0e79f49a50d907 /source/blender/include | |
parent | 5a514ae20eb4462eaa381e60fb295a65b96bf575 (diff) |
Orange: Custom drawing types for bones in Poses!
In Armature Pose-bone panel, the 'hide' button got replaced with a button
where you can type (TAB complete works) a name for a Mesh Object. It then
draws that Object instead of the indicated bone drawing type.
Fixes for bone layers:
- Akey in Editmode didnt work proper (now deselects all non visible bones
too. selection for editmode works on the vertices, not bones...
- Snap in Editmode now respects layers
Diffstat (limited to 'source/blender/include')
-rw-r--r-- | source/blender/include/BDR_drawobject.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/include/BDR_drawobject.h b/source/blender/include/BDR_drawobject.h index 72c186c134a..40bf3fe2395 100644 --- a/source/blender/include/BDR_drawobject.h +++ b/source/blender/include/BDR_drawobject.h @@ -68,7 +68,7 @@ void drawaxes(float size, int flag); void draw_object_ext(struct Base *base); void drawsolidcube(float size); extern void draw_object_backbufsel(struct Object *ob); -void draw_object_instance(struct Object *ob, int dt); +void draw_object_instance(struct Object *ob, int dt, int outline); #ifdef __cplusplus } |